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Level Design Lobby

Mar 27, 2018

A very special episode as I have brought an amazing guest into the studio for you all. It is Lead Level Design Stuart Scott, Stuart is a lead LD at Ubisoft. We discuss the differences between traditional handcrafted levels and procedural, discussing the pros + cons between each method.

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Mar 13, 2018

Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players.

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Mar 6, 2018

Game Design Guru's it is another month which means more great reading material for us all. I recommend Five pieces which I have enjoyed through the month which have helped me learn. All in the description down below.
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