May 22, 2018
This has been one of the best topics, in my opinion, to talk about as I break down how we as designers try to capture emotions and portray them through mechanics in video games.
I take a look at a few amazing examples from games I recommend to everyone to check out.
Please support the podcast: www.patreon.com/leveldesignlobby
Designing Florence - www.gamasutra.com/view/news/315047…eing_in_love.php
Crisis Core Mechanic -www.gamasutra.com/view/news/112864…ative_Divide.php