May 5, 2026
What does it take to make your favourite game feel “just right” in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about so much more...
Apr 8, 2026
Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains.
Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We’ll also take a deep...
Jan 27, 2026
In this episode, I’m joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he’s learned along the way, and how creating content on his YouTube...