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Level Design Lobby

Apr 23, 2024

An aspect that is not always spoken about is the fact that during development, time is not always on the team's side. This can be because work is not split evenly, deadlines, holidays, or possibly someone leaving the company. Regardless of the reason you may end up taking over another work, which can be great but...

Apr 16, 2024

As we develop games there are multiple stages of processes we go through: 
- Preproduction 
- Production 
- Polish
As LDs our role & focus will change to best meet those stages of production. I will talk through what it is that makes a good LD in each of these stages. 

Apr 9, 2024

April is upon us, so let us celebrate it with an incredible list of great resources to help us all learn and grow from one another. 
Industrial Design Trends:

Oki Sato Interview: 

Mar 26, 2024

Design is not a solo journey but one in which to achieve the best designs possible we work with incredible other devs and disciplines. So we must figure out how to inspire, learn, compromise and design with others. 
Let's Design Books

Mar 19, 2024

While working on my GoW level I have currently been designing a boss arena. I received some questions on twitter and want to give some advice on how you should and would design. 

Let's Design...