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Level Design Lobby

Apr 27, 2022

I go through Elden Ring and discuss how they have designed their open world to encourage exploration and peak interest of the player. As well as talking about how and what other techniques can be used by developers to draw in players.  
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Apr 19, 2022

It has been too long, since the last episode, and an essential reading one. So I decided to fix that and get the ball rolling on the episodes again! 
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