Mar 27, 2018
A very special episode as I have brought an amazing guest into the studio for you all. It is Lead Level Design Stuart Scott, Stuart is a lead LD at Ubisoft. We discuss the differences between traditional handcrafted levels and procedural, discussing the pros + cons between each method.
If you enjoy please...
Mar 13, 2018
Welcome back to the second part of my breakdown of Legend of Zelda - Breath of the Wild. This episode I talk about how the designers at Nintendo, created their open world and how they used certain design techniques to encourage exploration for players.
Mar 6, 2018
Game Design Guru's it is another month which means more great
reading material for us all. I recommend Five pieces which I have
enjoyed through the month which have helped me learn. All in the
description down below.