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Level Design Lobby

Jun 30, 2022

When creating levels we want to make them impactful for players, but the first step to this is finding your inspiration for your levels and taking that inspiration and applying it to your work. I break down some of the inspirations I use and find when I am trying to design my work and levels. 
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Jun 15, 2022

With not being able to play many AAA games recently I have been playing that of Indie and Mobile. Two of those games are 'Unpacking' and 'Assemble with Care'. Seeing how these two differ from the usual games I play I thought it would be great to break down how they tackle level design and delivering...


Jun 10, 2022

An incredible month of fantastic resources released by other devs as I recommend 5 resources for all you game gurus to consume and enjoy. 
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May 31, 2022

The podcast is back with a vengeance as I return to talk about where I have been, brunout and how to regain one's passion as they suffer as well as what work is like when you become a contractor. 
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Apr 27, 2022

I go through Elden Ring and discuss how they have designed their open world to encourage exploration and peak interest of the player. As well as talking about how and what other techniques can be used by developers to draw in players.  
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