Preview Mode Links will not work in preview mode

Level Design Lobby

Aug 13, 2019

After finally completing the truly incredible game that is Undertale! I have been extremely moved by this game so I break down some of the great design choices made in this game, breaking them down in part 1.

Please Support: www.patreon.com/leveldesignlobby 
-----
Article
-----
Undertale Opening: 


Aug 6, 2019

Start of the month, which means it is time for more suggestions for all of you amazing Gurus!

Please Support:
www.patreon.com/leveldesignlobby
-----
Articles
-----
Doors in Level Design:
bit.ly/2YpGHHC

UX in Fortnite: 
ubm.io/2YtNfEY

Level Design for Combat
bit.ly/2YTwlzf

Story Telling with Consequences:


Jul 23, 2019

Back at it with some more LD Principles, giving you two core principles which I believe are key to helping improve your level design.
Please Support: www.patreon.com/leveldesignlobby
-----
Contact me
-----
Twitter: twitter.com/MaxPears 
Website: www.maxpears.com/
Email: 


Jul 15, 2019

Happy to be joined by an old friend and now Indie Dev Laura Millar, we used to work together back at Ubi. She has now gone on to found her own studio. Working on a great looking game called 'Cake Bash' we talk about how she and the team came to come up with such a great idea.

Please Support: 


Jul 9, 2019

I am back again, finally the return is complete and I am ready to be back with all of you amazing Gurus! It is the start of the month (+ 1 Week) so I am going to be sharing with you more reading materials

Please Support:
www.patreon.com/leveldesignlobby
-----
Articles
-----
Good Game Design: Undertale -