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Level Design Lobby

Feb 18, 2019

Joined by a fantastic and returning guest, my close friend Dan Howard (Ep 12 was our first episode together) We are taking a close look on the opening chapters of RDR2 and breaking down how it achieves a lot. 
Please Support: www.patreon.com/leveldesignlobby
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Feb 12, 2019

I am back, with a slightly different episode but one which excites me. It is a closer look at Mario Kart, showing how it has so many nuances in its game design.

Please Support: www.patreon.com/leveldesignlobby
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Twitter: twitter.com/MaxPears 
Website: www.maxpears.com/
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Feb 5, 2019

Another great time my gurus, where I recommend more amazing Reading Materials for you all to check out and hopefully enjoy and learn from. 
Please Support - www.patreon.com/leveldesignlobby
Shape Theory In Level Design: www.youtube.com/watch?v=wOhuXSZaLH8
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Reading Materials
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Extra Credits: Audio Design - 


Jan 22, 2019

WE ARE BACK!! The dream team is back together as we take time to answer some more of your amazing questions. We have taken in some of your questions from the great community and try answer them the best we can. 
Please Support:
www.patreon.com/leveldesignlobby
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Jan 15, 2019

This is episode is one I have been excited to do for a long time and finally, it is here! I am joined by my good friend and fellow designer Liam Wilson as we break down God of War talking about multiple design aspects of the game.
Please Support: www.patreon.com/leveldesignlobby
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