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Level Design Lobby

Nov 28, 2017

In episode 7 I sit down with Snr Level Designer Yasen to discuss his work on the Assassins Creed franchise as we debate and talk about our personal thoughts on some of the best LD Principles. 

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Yasen: 


Nov 14, 2017

Looking at some great examples of why not showing all the details can work wonders for your game.I will take a deep dive and discuss why players learning for themselves is a powerful tool and something we as developers must trust players more to create more powerful moments.

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